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The Juniper Game
Sherryl Jordan
Juniper is a beautiful and popular 14 year-old girl. She has many friends and a handsome boyfriend – 7th former Kingsley Blayd. However, Juniper has an interest that sets her apart from her peers. She is obsessed with all things medieval. Her room contains an impressive collection of medieval treasures - bunches of dried herbs and flowers, pictures of castles, brass rubbings, a beautiful stained glass window and a shelf ready to hold the ornate silver chalice that Juniper knows will soon be hers. She even has straw on the floor!

In addition to Juniper’s penchant for all things medieval she is also telepathic. When she discovers that the new boy at school Dylan Pidgely is a talented artist she realises that he would be the perfect person for her to conduct her experiment of telepathic image exchange with. And he is. The experiment is a success right from the start. Soon the pair have established a strong telepathic bond. Through mediation they are able to travel through time to medieval London and record their experiences. However, Juniper soon becomes obsessed with the experiment. She gets drawn further and further into another time – one that seems to be happening simultaneously with the present and begins to threaten the future…
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